Luna: Inside My World
A downloadable soundtrack
Description
Game Summary: “Luna - inside my world”
Artwork by: MORNCOLOUR (ig: @mornclor)
All tracks are composed on Cubase 11 and sketched on Musescore 4. I used various libraries from Orchestral Tools, Spitfire, Eastwest, and others, plus sound design from synthesizers, mainly with Arturia Pigments.
Plot:
- Premise:
Luna is a young girl who, after the recent loss of her beloved grandfather, shuts herself off from the world. One evening, exhausted from grief, she falls asleep at the foot of an ancient tree in the pine forest in front of her house.
- Development:
Luna wakes up in "Thalassia," an enchanted underwater world populated by marvelous creatures, hidden cities, and soap bubble-shaped balloons. This extraordinary place seems to be fueled by dreams and positive emotions.
However, the beauty of Thalassia is threatened by a growing darkness, representing Luna's melancholy and sorrow over her grandfather's death. As she explores this enchanted world, Luna realizes that her negative emotions are corrupting Thalassia, turning into malevolent creatures.
- Conclusion:
With the help of Thalassia's inhabitants, Luna embarks on an inner journey to face and overcome her fears. In the end, she fights and defeats an evil being that embodies her sorrow, thereby saving Thalassia from darkness and finding inner peace.
- Epilogue:
Luna wakes up in the real world, at the foot of the tree, feeling stronger and more serene. She has regained stability and joy in life, ready to face the future with new awareness, having overcome her grief and saved an enchanted world in the process.
Gameplay:
"Luna's Dream" is an adventure RPG where players explore Thalassia, solve puzzles, and interact with inhabitants to uncover secrets. At first, the atmosphere is quiet, but as Luna progresses, she discovers that parts of the city coincide with her unexplored subconscious. This subconscious creates obstacles, insecurities, and fears, translating into puzzles to solve and bosses to defeat.
Players can gather resources and craft items to enhance Luna's abilities and overcome challenges. Each boss represents a manifestation of Luna's negative emotions, and by defeating them, she gains new skills and powers. Defeating the final boss allows Luna to save Thalassia and find the strength in her real life to start living again.
SOUNDTRACK SUMMARY:
1. The "Main Theme" is designed as the start music for the game. It serves as a sort of overture for the entire game development: the initial sound cell is minimal; a solo cello describes Luna's sad mood; the pizzicato strings represent the enchanted world she will discover, and the aleatoric strings depict the confusion in her mind due to her grandfather's loss.
2. "Echoes of Silence" serves as the soundtrack for the moments immediately following her grandfather's death. The bassoon theme and drone textures symbolize Luna's devastated soul and are intended for an animated scene where she recalls moments spent with her grandfather. Subsequently, the aleatoric strings develop the same musical motif present at the end of the main theme.
3. "Gates of Thalassia" is music written for an in-game animation: the moment Luna passes through the gates of the enchanted city, and a grand choir announces in Latin: "Portae Thalassia apertae sunt." The strings then develop the harmony of the choir. Elements from the main theme, such as the kannel arpeggio in the background and the textured voices, are always incorporated.
4. "Whispers of Thalassia," on the other hand, is a level music piece. As such, it seeks to be non-intrusive and to relax the player while wandering in the marine world, trying to solve puzzles, explore, or find various materials for crafting items.
5. The final music is dedicated to the final boss. Epic in nature (inspired by Elden Ring and the Souls series in general), it becomes darker yet simultaneously melancholic and heroic. I aimed to convey the various emotions of the game, adding the grandeur of the endeavor to save the world.
Status | In development |
Category | Soundtrack |
Author | Floris Ciarlariello |
Comments
Log in with itch.io to leave a comment.
All your tracks are great submissions and they work really well together as a cohesive soundtrack, but the one that stood out to me the most was M1. I love how you created an orchestral soundtrack but also added some weird sounds, it makes your compositions sound distinct, and they add to the imagination. Very well done!